The Girl Who Played Go

The Girl Who Played Go

Book - 2003
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Random House, Inc.
In a remote Manchurian town in the 1930s, a sixteen-year-old girl is more concerned with intimations of her own womanhood than the escalating hostilities between her countrymen and their Japanese occupiers. While still a schoolgirl in braids, she takes her first lover, a dissident student. The more she understands of adult life, however, the more disdainful she is of its deceptions, and the more she loses herself in her one true passion: the ancient game of go.

Incredibly for a teenager–and a girl at that–she dominates the games in her town. No opponent interests her until she is challenged by a stranger, who reveals himself to us as a Japanese soldier in disguise. They begin a game and continue it for days, rarely speaking but deeply moved by each other’s strategies. As the clash of their peoples becomes ever more desperate and inescapable, and as each one’s untold life begins to veer wildly off course, the girl and the soldier are absorbed by only one thing–the progress of their game, each move of which brings them closer to their shocking fate.

In The Girl Who Played Go, Shan Sa has distilled the piercing emotions of adolescence into an engrossing, austerely beautiful story of love, cruelty and loss of innocence.

Baker & Taylor
Occupied with her coming of age when hostilities break out between her fellow citizens in Manchuria and their Japanese occupiers, a sixteen-year-old girl becomes disdainful of the adult world and dominates local go competitions until she is challenged by a disguised Japanese soldier. 25,000 first printing.

Blackwell North Amer
In a remote Manchurian town in the 1930s, a sixteen-year-old girl is more concerned with intimations of her own womanhood than the escalating hostilities between her countrymen and their Japanese occupiers. While still a schoolgirl in braids, she takes her first lover, a dissident student. The more she understands of adult life, however, the more disdainful she is of its deceptions, and the more she loses herself in her one true passion: the ancient game of go.
Incredibly for a teenager - and a girl at that - she dominates the games in her town. No opponent interests her until she is challenged by a stranger, who reveals himself to us as a Japanese soldier in disguise. They begin a game and continue it for days, rarely speaking but deeply moved by each other's strategies. As the clash of their peoples becomes ever more desperate and inescapable, and as each one's untold life begins to veer wildly off course, the girls and the soldier are absorbed by only one thing - the progress of their game, each move of which brings them closer to their shocking fate.

Baker
& Taylor

When hostilities break out between her fellow citizens in Manchuria and their Japanese occupiers, a sixteen-year-old girl becomes disdainful of the adult world and dominates local go competitions until she is challenged by a disguised Japanese soldier.

Publisher: New York : Alfred A. Knopf : Distributed by Random House, 2003
Edition: 1st American ed
ISBN: 9781400040254
1400040256
Characteristics: 312 p. ; 18 cm
Additional Contributors: Hunter, Adriana

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